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Employment history
2010 - to date - Lead character artist at attractive games ltd.
2009 - 2010 - Ubisoft Reflections - Worked in the city art team creating region blockouts, and ingame environment assets for the next Driver game.
2007 - to 2009 - Coyote / Attractive games ltd - I created numerous stylized ennvironments, from blockout to finished in game models, storyboarding and cutscene production. Lead character artist on Hugo 5.
2006 - 2007 - Working in a freelance capacity, building characters. I spent six months researching and writing a complete computer game walk through script, to accompany a design document and concept art.
2004 - 2005 - When Picture House closed I decided to take some time off. The industry was in a down turn, I shifted my focus to web design, utilising my graphic design skills.This period also gave me the opportunity to continue to develop my concept skills.
2002 - 2004 - Picture House ltd - worked on a stylised license game, roles involved texturing, world building, character modelling, with some concept design. I finished my time at Picture house building characters and environments for a World War II tech demo.
2000 - 2002 - Empire Interactive - Cunning developments - My role as an Artist was varied. The majority of my time was spent concepting the VR world, incorporating level design and environment / character modelling. I was also responsible for creating high and low-resolution Texture maps. I finished my time at Cunning building and texturing low poly Environments for Starsky and Hutch.
1998 - 1999 - 3D Studio Max training course, followed by freelance architectural Modelling work.
layout artist at the Daily mirror working in the editorial art
Department - duration 4 years.
Published games - Endgame - PS2 , Starsky and Hutch - PS2 , Agent Hugo Lemon twist - PS2, PC, Wii. Step right up - Wii. Agent Hugo 4 - PS2, PC, Wii. Agent Hugo 5 - PS2, PC, Wii. Horrid Henry Nintendo 3DS.
Canned games - Lemmings - PS2 |
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Skill set
Photoshop / painter / Sketchbook Designer
3D Studio Max - character modelling / environments - character studio - characterr rigging / skinning.
Maya - environment modelling - character work, Zbrush / Mudbox.
Macromedia - Dreamweaver, Flash, Fireworks.
Premiere and media studio - video software editing
Strong pencil skills, characters and environments.
Extensive knowledge of art history, architectural styles and movements.
Good knowledge and understanding of colour theory.
Good written and verbal communication skills.
Strong analytical research and organisational skills.
Education
BAHons degree 2:1 graphic design /time based media
- Kent Institute of Art and Design
national diploma - merit - Film studies - Bournemouth & Poole college of Art and design.
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